CHERRY 7 UP NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
7's MUST be in your initial meld.
If you make a RED CANASTA in SEVENS (7) you win the game automatically.
MUST STOP ALL PLAY, if you DISCARD YOU LOSE the WIN.
You may use wilds and other cards in your initial meld.
All your Canasta's must be 7 or HIGHER (7,8,9,10,J,Q,K,A) TO GO OUT.
If ANY of your Canasta's are LOWER than a 7 (4,5,6), you may NOT go out.
You MAY Canasta a 4,5,6, you simply CANNOT go out.
REMEMBER: DONT TOUCH THE PILE.