JOKER SURPRISE NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The first card in the discard pile is what you will need in your initial meld with a Joker.
For example, the first card is a 4, then you will need two 4s with a Joker in your initial meld.
You may use other cards and wilds, but your Joker must be with the required card.
If the new hand starts out with a wild card, red or black 3 in the discard pile,
then you do not need a specific card in your initial meld.
This hand will be played as NO TOUCH 2 CAN.
Both players should call top card before the play starts for each hand!
REMEMBER: DONT TOUCH THE PILE